I usually go with my whims, and things turn out all right. At page 44, it says that Marksman gains new powers as indicated on the table (page 46), but begins play knowing no powers (or talents). If you want to be a bit more controlling, Combat Reflexes and Improved Trip with a reach weapon.Sorry, I'm no master builder. If you're dealing damage, you would probably go the Power Attack route. Some of the Psionic feats might be interesting to you, but it's really going to depend on what you want to do. Presented here are dozens of new psionic-related feats, as well as a few new general feats. Later, you can give yourself flight to allow yourself to front-line off the ground.Since you can re-customize with 8 hours of rest (or use the X/day recustomization ability to slowly switch over), you can try things out and adapt without needing to make a permanent commitment.As for feats and stuff, just do what you would normally do for a front-liner. Wounding Attack Psionic Just as nonpsionic characters rely on feats to grant them new abilities and improve upon their existing abilities, so too do psionic characters use feats to unlock hidden potential, improve their powers, and increase their options. The Aegis can be played in just about any martial capacity, and some casting capacity.If you're going to front-line, you take the heavy armor, add in your melee damage-increasing and DR customizations, and then fill in with some extras to cover your weaknesses, like getting the ranged crystal shard attack.
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